Wireless gamepad with NFC function compatible with Nintendo Switch consoles and Windows PCs via Bluetooth connectivity, featuring a dual-motor vibration function, gyroscope sensing, and Type-C interface, in black with colour-box packaging.
Wireless Gamepad with NFC for Nintendo Switch and Windows PC Gaming

This wireless gamepad serves as a versatile accessory designed for Nintendo Switch consoles and Windows-based computers. It connects via Bluetooth, eliminating the need for a wired connection during gameplay. A key feature is its integrated Near Field Communication (NFC) function, which allows for interaction with compatible amiibo figures and cards on the Nintendo Switch platform. The controller is supplied in a colour-presentation box and is presented in a standard black colourway, providing a straightforward, functional addition to your gaming setup without brand-specific Switch branding.
Features and Construction

The gamepad incorporates several technical functions aimed at enhancing the gaming experience. It is built to be compatible with the Switch host system and Windows PCs, acting as a secondary controller for multiplayer sessions involving up to four people. Its construction and specified features are detailed in the sections below.
Material and Build
The main body of the gamepad is made from ABS plastic, a common material for electronic enclosures due to its rigidity and impact resistance. The construction results in a product weight of 235 grams. The controller includes a Type-C interface, which is used for data transfer and charging via the supplied cable. The overall build is centred on providing the stated functions of NFC, vibration, and motion control.
Size and Practical Fit
The gamepad has defined external dimensions of 155 millimetres in length, 106 millimetres in width, and 60 millimetres in depth. These measurements contribute to its form factor and ergonomics during use. The wireless design, facilitated by Bluetooth connectivity, offers a practical fit for gaming setups where cable management or distance from the console is a consideration.
Uses and Placement

This controller is positioned as an entry-level gaming accessory. Its primary use case is as an additional controller for Nintendo Switch gaming, particularly in local multiplayer scenarios. Its secondary compatibility with Windows PCs expands its utility to a broader range of games on that platform.
Event or Professional Use
The product's rating as 'entry level' suggests it is suited for casual gaming, home use, or as a supplementary controller rather than for professional competitive play. The support for up to four players makes it relevant for family gaming sessions or social gatherings where multiple controllers are needed. The inclusion of dual-motor vibration and gyroscope sensing adds layers of feedback and control for supported games.
Everyday Home Use
For everyday gaming at home, the wireless operation provides convenience and reduces cable clutter. The NFC function adds value for Switch users who utilise amiibo features in their games. The controller is ready to use out of the box with the included instruction manual, data cable, and packaging.
Benefits and Buying Value

The value of this gamepad lies in its multifunctionality and compatibility across two popular platforms. It consolidates several features—wireless connectivity, NFC, vibration, and motion sensing—into a single accessory. The practical benefits are tied directly to these stated specifications.
Reuse and Low Maintenance
As a durable ABS plastic device, the gamepad is built for repeated use. Maintenance is minimal, primarily involving occasional charging with the provided Type-C cable. Its non-brand-specific design means it functions as a generic accessory, reliant on the core compatibility and features described.
Why Choose This Product
This gamepad is a consideration for users needing an extra wireless controller for their Nintendo Switch or seeking a Bluetooth gamepad for their PC. The deciding factors are its stated NFC capability, motion controls, and vibration feedback, which are less common in basic third-party controllers. It presents a specific set of features at an entry-level point.

